![stronghold stronghold](https://cdn-products.eneba.com/resized-products/uzaboos5x3yvbsplssdh_350x200_1x-0.jpg)
Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a gate of iron bars along the top and sides. Strongholds feature various types of main rooms. In generated chest corridors and storerooms, dispersed chests containing a variety of loot can be found. Stairs that generate within these structures include stone brick and cobblestone stairs, but not their mossy variants. Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns.
STRONGHOLD CRACKED
Infested cracked stone bricks and infested mossy stone bricks do not generate, unless silverfish enter these blocks. They contain several doors and rooms made mostly of stone bricks (45%), mossy stone bricks (30%), cracked stone bricks (20%) and infested stone bricks (5%). The eighth and outermost ring has 9 strongholds within 22,784-24,320 blocks of the origin.The seventh ring has 36 strongholds within 19,712-21,248 blocks of the origin.The sixth ring has 28 strongholds within 16,640-18,176 blocks of the origin.The fifth ring has 21 strongholds within 13,568-15,104 blocks of the origin.
![stronghold stronghold](https://www.paulthetall.com/wp-content/uploads/2013/08/Stronghold-Legends-for-mac-screenshot-2.jpg)
The fourth ring has 15 strongholds within 10,496-12,032 blocks of the origin.The third ring has 10 strongholds within 7,424-8,960 blocks of the origin.The second ring has 6 strongholds within 4,352-5,888 blocks of the origin.
![stronghold stronghold](https://i.ytimg.com/vi/7VSB3qKJ8v4/maxresdefault.jpg)
![stronghold stronghold](https://www.digiseller.ru/preview/467960/p1_1987239_3ba82fa2.jpg)
Strongholds may generate at bedrock level, cutting the bedrock. Strongholds mostly generate underground and prefer to generate in biomes above sea level but generate underwater if necessary. For locating strongholds, see Eye of Ender § Locating strongholds. This article is about the generation mechanics.